The challenge of an Heir of Blood is to ensure they do not get too swamped by their own emotions, too stressed out if they should encounter problems with unity in the session and focus upon growing within themselves, as that is where they will find the power to unite their teammates rather than working through others. CHRONO FREEZE – Requires 50 Time – Immobilizes a target by freezing time for them. These powers will be enhanced through god tier and this player will find that this is how they help out the session the most. This sorcerer toys with the laws of the universe. On top of that, before the Page realizes their potential the Rogue is going to be the only thing holding this group of loners together. Mages also tend to be controlled by their aspect in some way.

Just a humble god tier blog that's as in-depth as I can possibly make it. (Personality, abilities, best relations, etc.) Why are they here? What it does: deal a powerful damage to your enemy, reverse time, then let it play out again and again for good measure. They’d be able to visit key, integral moments of their timeline. Which, to be clear, I’m talking about her going off to fight I think it was Jack Noir at that point and having led him straight back to the other trolls with her wing pixie dust trail/causing a huge mess, rather than the retconning or the retconned timeline.

This is pretty much the best of the Time Travellers since they’ll time travel to make shit happen. This Knight.

Karkat was the only troll to never be on either side of a murder pre-beta kids scratch, discounting dream selves. Beyond timekeeping the Mage could also have slight time control. Also I can attempt to discern your god tier if you want to tell me all about you. Posted 02/02/2013 by DiddyD. Time players must also spend every second they go back in time aging in a pocket dimension.

PROLONG – Requires 30 Time – Slows time to .5x in a 20-foot aura around the user.

StrifeI’d suggest something a little more abstract and creative, and very, very deadly. The Breath aspect is about freedom, direction, motion, rebellion and confidence. The Mage can ensure the game slows down using their powers. Have fun with that.

Mage Of Time • 1 Pin

The Life player is a different kind of mom, a more….forceful one.

He would then use this knowledge to help his team get through the game properly, doing things such as ensuring that everything happens when it needs to and so on. Just don’t end up as the Witch’s heart zombies.

You would probably become more rebellious than what you are used to, and vengeful.

This can’t work on so many levels. The consort population is dwindling. Upon godtier, it is likely Breath players will be able to exploit the air, be able to travel and fly with ease and be confident. Would it be possible to do a female version of this?

Players of Breath maybe able to literally control the element of air, as can be seen for example with John, when he does The Windy Thing and when he is able to transform into wisps of air to escape Jack Noir.

Requests/Ask here. Just roll with it. A Mage of Time might have trouble enjoying things, thinking what's the point, it's going to die or break eventually anyway. Speaking of which, the Mage is very likely to have depression or anxiety, synesthesia, and maybe chronophobia, the fear of the passage of time and the future. There are no consorts.

PLEASE GIVE DIAMONDS AND PLEASE COMMENT!!! Alright, these are by no means perfect, but they are a general idea of what I suspect each character is. The power they will have will allow them to travel through time, visiting doomed timelines and discovering what  to avoid and what will happen next, and the Mage of Time will gather knowledge of their enemies moves and what to do and avoid, and will then likely use the knowledge they have gained to take action.

Say she lifts a cup from a table and drops it. As previously states, Maids create their aspect. Everything is covered by the sands of time.

ALTERNATE VISION – Requires 10 Time – Gazes into another timeline. The Space Hero is more of an emotional caretaker, who comforts and soothes those who are overcome by the rigors of SBURB. Gamzee takes Aradia’s time travel device, and uses it to travel backwards through time.

Animal crossing.

Page weapons aren’t usually too intricate, but they tend to be pretty effective. These players know the future. The Knight is in charge of the frog-breeding, which in this Session will be much aided by the Mage of Time, who is especially skilled at knowing where, or rather, when to go to pick up the correct frog. TEMPORAL SLIDE – Requires 40 Time – Slows time around the user for about 30 seconds (from the user’s point of view), allowing them to move at 10x speed for a short time.

Even if you don't post your own creations, we appreciate feedback on ours. The Maid doesn’t like to be told what to do and the Rogue doesn’t like how the Maid refuses to be a team player. Time players need to be mathematical and logical to some degree in order to be able to calculate time and dates and how long they should spend in one place and when they should return to the alpha timeline, etc, you get the idea.

As they progress they could sense when a timeline diverges and splits, knowing when and where they key points of the Alpha timeline are.

Please ask permission before you use it on your teammates.

I wanted to make another Mage and hopefully i will be making a lot more soon! Like Garnet’s future vision, only less “future” and more “alternate course of action.” Let’s call it Timeline Vision, or TV for short.

The Mage of Time would understand the time-loops surrounding their session and how they must be completed, in order to avoid becoming a doomed timeline. The challenge is to tie the consorts together with the strings, therefore providing the consorts with heart. What I suspect is that the Mage of Time will jump through time and do things to create a Alpha Timeline. The Mage by its nature is a variable class that is only powerful as a Class when it needs to be. This is one of those asks I get a lot actually, “Can you make me _____ for ____ aspect” I just wanted to acknowledge the fact that it doesn’t matter. He’s incredibly focused upon negative emotions: anger, hatred, fury, determination. She knows exactly what buttons to push in order to gain favor from others, and what buttons to press in order to enrage others. However, as a price for this opportunity, the Mage is always subjected to negative treatment from their aspect. The Mage understands their aspect and uses it to manipulate others.

Possibly even knowing ways to tell time without them at all. One who understands their aspect or one who takes action with knowledge of their aspect. Don’t let the Maid of Void take over you session, no one trusts her (and with good reason).

This could lead to you being unable to complete your Quest if too many people in your session need you.You do a very good job with the timelines, seeming to have a natural knack for managing all things timelike.

Ah yes, the Class that we know so little about. He responded immediately with a fucking YOUTUBE POOP of me dying repeatedly in the cave to various things until I got this new weapon and armour mixed with a vinyl record, and then I won and said various profanities that were remixed sentences I don’t recall saying, because I said them in the future. ^o^, #scissors as weapon too because i love them, #in fact tetora has scissors as weapon because me, #this is... very self indulgent but 413 got me into a homestuck mood, #i used to draw my god tier constantly and if past me could see this they'd flip their shit, #hopefully that means i will flip my shit at my future art but! Have a nice day! The Mage would be very good at keeping time. They can also time travel to any point on the alpha timeline and fiddle around with events if they want/need to do so. Land of Shrines and String - This land is inhabited by countless shrines of every origin, all dedicated to some kind of love god.

The only problem is that the rogue of blood doesn’t love them back.

They’re going to be the mastermind behind dethroning the Black Queen and any other sneaky tricks they decide to pull. The Mage of Time will be able to acquire knowledge of time, logic, patterns, rhythm. I don’t know about you, but that screams HOPE to me, Hope being the aspect of limitless possibility, belief, and open perspective.

As long as it’s for the good of the team, the Rogue of Space could have whatever they wanted whenever they wanted it. The Mage of Time is also aware of what the Page of Heart is capable of, which means they know how useful the Page could be if they manage to hit those high levels.

Equius was the Heir of Void and was protected from Doc Scratch’s omniscience. Minor themes of renewal, endings, and rhythm. Armin, on the other hand, is a Page of Light. Mages also tend to now a fair bit about their aspect but don’t really do much with it.

I speculate that the Mage is the active know class.

By the time theyre done, they know exactly how to get theirselves in the headspace to do the impossible. Weapon? He’s incredibly active: creating concise, simple plans and following them as best as he can get what he wants done.

Answer: Cold.

As such this Witch is going to have to learn to care more about other people.

Aradia was also interested in Archeology and at many times shows her enthusiasm for death, such as wanting to throw a corpse party. A Bard will expose and exploit others in order to destroy with their aspect. If it doesn't pop up, I haven't gotten to it. Time players are also noted for being musically inclined, as music is all about understanding how to operate an instrument or dance, and then engaging in the act of Time on how to pluck the strings in order to get the desired results.

's best boards. Evidence to support this can be seen if you look at the definition of a Mage or Magician  “A magician is a practitioner of magic that has the ability to attain objectives or acquire knowledge (and,or) wisdom using supernatural or nonrational means.” Mages naturally seem to wield a lot of knowledge over their aspect, similarly to a Seer.

The temporal energy of the towers is running thin. The mage doesn’t give a damn what the rest of the team is doing as long it doesn’t interfere with the alpha timeline. For example, the Page of Breath started off paralyzed and was repeatedly bossed around. A Page of Heart would provide people with soul and the nature of who they are deep down. This could come from poor time management skills, depression, or a mix of both. Instead, the Mage would have to pass on their knowledge to their team in order to effect great change and ensure the Alpha timeline’s continuity through their actions.