List the effect under the DIEFT_HARDWARE category. Donate to our annual general fundraising goal. Hasn't seen the light of day in over 10 years. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. The forces in my Force Feedback Joystick work until FSX boots up, and then they suddenly quit. Skip to main content. Tom Allensworth, Any nonlinearity in the physical device must be handled by the device driver so that the application sees a linear device. We reset this goal every new year for the following year's goal. Any ideas? That said, I haven't tried for a long long time to use internal FSX forces, and currently only using P3D. If an application creates the effect in the predefined category, the driver should provide suitable defaults for the specified parameters that are not part of the standard type-specific data structure. I can get the ground bumps and the gear retraction bump to work, although I don't like to use those items. I did what you recommended above, but it didn't fix the problem. Microsoft Driver Downloads - most popular Microsoft drivers. The joystick is plug-and-play in Windows 10 and works well in all the games I use it with. Which means whenever I'm on final and turn autopilot off, I can't save my plane from falling out of the sky until it connects. Anyway I tried it under Windows 7, and it worked, but the game I was using it with (FreeSpace) didn't work that well under 7 so that was that. A device can support a hardware effect that falls into one of the predefined categories (listed in the preceding paragraph) but also receive additional parameters that are not part of the standard type-specific data structures (DICONSTANTFORCE, DIRAMPFORCE, DIPERIODIC, DICONDITION, or DICUSTOMFORCE). In these cases, the effect should be listed twice as follows: List the effect under the predefined category. Because applications using DirectInput need not load OLE, the effect driver should be careful not to rely on OLE-specific behavior. Xbox 360 Controller for Windows Drivers. The two generic values are a binary value containing version information and a Manufacturer string value (REGSTR_VAL_MANUFACTURER in regstr.h ) containing a string for the manufacturer's name. Be the first one to, Microsoft Sidewinder Force Feedback 2 USB drivers/utility CD + manual, CD containing the drivers and utilities for the Microsoft Sidewinder Force Feedback 2 USB joystick, CD contenente i drivers e le utility per il joystick Microsoft Sidewinder Force Feedback 2 USB, Advanced embedding details, examples, and help, https://web.archive.org/web/20040606010313/http://www.microsoft.com/hardware/sidewinder/FFB2.asp, Terms of Service (last updated 12/31/2014). Pete, as Simon said, definitely try FS Force with your MS FF2 joystick or you're really missing out on just how good it can be. If the force-feedback driver is COM-based, an instance of the driver is created by DirectInput. See what's new with book lending at the Internet Archive, Uploaded by There's a trial version available at http://fs-force.com/download.htm. A new OEMForceFeedback key has been defined to hold force feedback specific keys and values. Consequently, if the effect driver DLL creates additional resources that are not associated with the effect driver object, it should manually LoadLibrary itself to artificially increase its DLL reference count, thereby preventing the FreeLibrary from DirectInput from unloading the DLL prematurely. They worked to perfection on Windows 7 (just plug and play) but do they work/get recognised by Windows 10? Microsoft Driver Update Utility - free scan to check which drivers are out-of-date. DirectInput performs the standard COM operations to create an instance of the effect driver object. CyberPowerPC Desktop Gamer Xtreme Liquid cool GLC3200F Intel i7-4790k 4.0 CPU Z97,NEW-GPU Gigabyte OC GTX1060 6GB ,128GB SSD W10 Home 64-Bit 1TB SATA III- SSD 850 EVO 500GB for FSX only,Force Feedback 2 joystick] Notebook MSI GP62MVR 7RFX i7 7700HQ 2.8/3.8 turbo- 16gb Memory-GPU GTX 1060 6 GB Memory. You need to be a member in order to leave a comment. New joystick registry entries are found under an OEM-specific key that is installed for each joystick device type under the key with the registry path HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\MediaProperties\PrivateProperties\Joystick\OEM. matti157 This is really making me mad. The default value is the string friendly name for the effect. If a device supports a hardware effect that does not fall into any of the predefined categories (DIEFT_CONSTANTFORCE, DIEFT_RAMPFORCE, DIEFT_PERIODIC, DIEFT_CONDITION, or DIEFT_CUSTOMFORCE), then the DIEFFECTATTRIBUTES structure for the effect should specify DIEFT_HARDWARE as the effect type. AVSIM Online - Simming's Premier Resource! The problem with the MSFF2 is that it's not supported any more - meaning there is no real support for the forces. After DirectInput releases the last effect driver object, it manually performs a FreeLibrary of the effect driver DLL. Under the Effects subkey is a list of subkeys, one for each effect. The latter complements the existing OEMName value that holds the name of the device. I read you post and am not really sure if the above would fix the problem though - what you are having are general problems, because if I turn off FSForce, I (should) have all force FSX (or P3D) provides or should provide. Both are the later USB revisions.