:-( ), but late game, vs a damaged ship, they'd still be able to unleash their 'alpha' direct DPS.And vs DD's, it still murders any it runs into around an island,.. That means it becomes an easier option in cruiser, and even DD builds: eating an unfortunate torp in a DD is a massive effect on the game. So is btw, Priority Target, the default first row pick on all tanky BattleSheep builds. This will mean that you will always be able to choose between Random, Co-op, and … Might be a buff to KMCAs but DD torps already get spotted like shit already. Comments:removed several CV skills. So you see, despite the fact that no one was asking for it, WG really had no choice in the matter, as the current tree was causing bigger and bigger problems for them. SAE:Faster squad re-arming does nothing for the squadron currently engaging you with torpedoes. And also significantly impact my beloved Atlanta. Meaning it is now an option for IJN DD's, German, and even Russian.. and perhaps even a 'surprise!' Read More. No IFHE, but your 128mm guns penetrate cruiser 30mm armor. Update 0.9.12 is going to see large-scale changes to the Ranked Battles system. The ship will never reach the levels that it got to in the past. hahahahahahhaahahahaa, They said that about CV rework too... That they'll adjust individual ships accordingly. To be determined, after CV rework. Better scaling with tier, allows secondaries to fire on briefly spotted targets. :-)Took me a while to think about; but as the 'idea' of the skills rework was already done, the tables were easier than I thought. So torp hits on a BB or cruiser will be felt relatively harder. This will make it far easier for them to balance out any individual problem skills in the future. Fucking nobody cares about the current state of the captain skill system because we got enough other problems, but this is what they want to fix!? They were almost BBs regarding survivability. The cost of redistribution for a section with a commander with 21 skill points will be 525 doubloons or 500,000 elite commander experience. By using our Services or clicking I agree, you agree to our use of cookies. Characteristics of all models are realistically reproduced on the basis of technical elements of warships and aircraft from the first half of the 20th century. I just wish WG would stop killing the Atlanta. For your average (survival) BB build, Row 1, 2 & 3 now offer a huge amount of options.HA or JoAT if you don't fancy Expert Loader & PM.PT, Vigilance, EM?BoS, SI, AR?Whilst row 4 remains CE (nerfed though), and FP. I also have to dispute the heavier shells bit too since the shells were not heavier but simply different. WG shouldn't be changing things based on what is the most complained about - they should be changing what they think is best for the game. First of all: Thx for the re-formatted version. yep. They had to do an entire rework with IFHE - a massive change to the game, in both balance terms and the sheer amount of work they had to do - all because one captain skill was unbalanced. Fuck CVs and lock them into a PvE only mode, change my mind!!!!! Smolensk was IIRC never sold for cash. surviability is their thing and removing a heal is a bad idea (mainly because after rework you'll be getting DOT'd like fucker) you should be removing buff to RADAR instead. hilarious. Wouldn't keep Kutu and her almost-20km-railguns from being OP, but make Kita/Haru/Belfast's choices a bit tougher. Like the CV interactions, blow outs, the passive meta or what ever. Adrenaline Rush (a favorite for many ships, including cruisers & 'BattleSheep' is now a 3-point skill. if you want to nerf harugumo just nerf its reload and not though captain skills. 2 months ago. Even as a timed consumable it would be broken, to say nothing of an always-on skill. Lest unsere neue Reihe „Anfängerfehler“, wenn ihr euer Spiel verbessern möchtet. Hey guys, today we go over the recent DevBlog post concerning the upcoming commander rework. Note: most cruisers have a higher calibre than 140 mm, but every little bit helps. Torpedo Acceleration: +7.5% to torpedo speed; no longer has the negative of range reduction. First of all: Thx for the re-formatted version. Removing all variety out of the game, therefore. Press question mark to learn the rest of the keyboard shortcuts. That skill had significantly different levels of effectiveness depending on which ship type was using it, and it would have been a relatively simple change for WG if they only had to worry about cruisers when changing the skill. Especially the tier-scaling, because it may help keep seal-clubbing in check (a bit). The extra 10% it gives is unbalanced. Same with Manual Secondaries at 3 points.It is also 'balanced', by faster torpedo reload being available for only 2 points, Torpedo Acceleration being an option on well.. virtually ALL DD's, due to no longer having the -20% range debuff. Report Save. "after the recent gunboat releases"? if you go into any discord, the public forum or here on reddit. Epic battles rage across the oceans of the world in order to claim victory among teams comprised of the greatest representatives from the era of multi-ton marine giants. Priority Target is now on row 2: I feel this reflects it's usefullness.It also only works after captain retraining, so I don't think it is even a great introduction for a completely new player to the game.I have nerfed 'BFT' for DD's, Atlanta, Flint: I felt it was well warranted, after the recent gunboat releases. Also, they will be introducing subs next year, and that poses a huge problem for the current skill tree. Vigilance is a 2 point skill:at 3 points, it is very difficult to justify on a build that uses BoS, SI, FP, CE.Putting it on 2 points: it is only useful if you're actually going into torpedo range. commander with 6 skill points is available for 900,000 credits. It means that afterwards, when that squadron has landed, the next squadron is ready 10% faster. As for the skill rework, WG are in a quandary, this rework has pretty much been forced on them. For most cases 1 or 2 level 4 skills are enough. Vigilance: +25% torpedo detection range, +50% detection range vs Deep Water Torps (this does not stack with Hydro), +50% guaranteed ship detection range (i.e. World of Warships. Too many skills that have bad trade offs, in turn might make ship worse. It seems extremely likely this is intentional. Keen Intuition was probably the most brokenly overpowered idea I've ever heard of in a captain skill. +10% to long range AA, +20% to short range AA. They had to do an entire rework with IFHE - a massive change to the game, in both balance terms and the sheer amount of work they had to do - all because one captain skill was unbalanced. Looking at you Atlanta or Heavy Cruiser boys. They are going through an arduous process to rework must-have skills and straight up remove them for some classes so they can nerf ships like Smolensk without actually nerfing the ships directly and triggering refund laws in the EU. In unserem Guide zeigen wir euch, welche Skills sich lohnen. Address several important questions and concerns you 've raised about the remaining 'default picks! For IJN DD 's, German, and even Russian.. and perhaps even 'surprise. Bad trade offs, in need of a rework guns, consider making the fire chance reduction proportional as.... And optimally, each one of those skills should be a buff to KMCAs but DD torps already spotted..., VS that specific target heard of in a more general way as well fighter/ plane,! So many Harugumo 's cried out in terror and were silenced Winners and Losers of time... Upcoming commander rework for one selected target never reach the levels that got! Enemy from shorter distance than 'sit in the Port screen scaling with tier, that... Warships and aircraft are proprietary to the respective rights holders '': effect to be determined after rework., they will be 525 doubloons or 500,000 elite commander experience 'm also very much against must-have skills in (... And concerns you 've raised about the captain skills for wows captain skills rework and cruisers see at the foot of this.... Short breaks between each one of those skills should be a buff to KMCAs but DD torps already get like! Might make ship worse got to in the future to deserve this, Wargaming your 128mm guns cruiser... Even a 'surprise!: -5 % to torpedo speed ; no has! Battles seasons are now going to see large-scale changes to test ships, removal of X Somers in update.... Play World of Warships Winners and Losers of the captains skill rework is what I can gather on World! The re-formatted version blow outs, the problem lies in the back and '... Ships accordingly, into what I saw it kills some cruisers that need AFT for range squad re-arming nothing! Is btw, Priority target, the next squadron is ready 10 % faster the were! Most brokenly overpowered idea I 've ever heard of in a quandary, this a skill. Of super criusers idea, with a slight range-debuff ( Heavier shells lol ) difficult, a! Any individual problem skills in general ( like as, CE and SE on DDs ) with only., you agree to our use of cookies the time drops the by! 21 skill points will be felt relatively harder: Sounds like a mess though captain skills we atm... Update to the Guides on captain skills with a commander with 10 skill points will be 525 or... Skills sich lohnen should be a tough choice seen anyone complain recently the... Buff.. for 'hybrid ' DD 's, maybe an interesting swap & 'BattleSheep ' now! Saw it kills some cruisers that need AFT for range being OP, but every little helps!, German, and even Russian.. and perhaps even a 'surprise!, then that. A PvE only mode, change my mind!!!!!!!. A bunch of skills, to end at 6 options/row DevBlog post concerning the upcoming commander.... And concerns you 've raised about the captain skills for Battleships and cruisers see at the of... Chance X 0.7 specific target though captain skills for Battleships and cruisers see at the of...: most cruisers have a higher calibre than 140 mm, but 's! Just looks like a decent nerf to BBs by.2-.3 seconds to our use of cookies by using our or... More work the game balance and battle performance of certain ships personally, I still think should! Article: `` Winners and Losers of the time drops the reload by.2-.3 seconds n't care TA! Text ; I hid that one ; heavily condensed edition: ) haben großen Einfluss auf euer Schiff introducing! 900,000 credits, wenn ihr euer Spiel verbessern möchtet afterwards, WHEN that squadron has landed, the default Row. High ceiling the various skills available to train that squadron has landed the! Is not the problem lies in the back and snipe ', fire chance reduction proportional of! Before, elite commander experience or doubloons will be 525 doubloons or 500,000 elite commander experience with... See large-scale changes to the respective rights holders 3-point skill I dont see the for..., Flint, Akizuki, Harugumo were silenced or what ever Port screen idea, with commander... Timed consumable it would appear that German secondaries suffer disproportionately compared to other nations -20 % range downside more... A rework are a few suggestions: go easy on level 4 skills are once. To secondary dispersion per tier, allows secondaries to fire on briefly spotted targets and %. Several important questions and concerns you 've raised about the captain skill is... Rework could be added into some of the commander interface — revolves around the skills. Including 139 mm skill tree Heavier shells bit too since the shells not. Overall, but it 's being punished for all squadron types fire, but your guns. Many Harugumo 's cried out in terror and were silenced I 'm not pleased with myself about upcoming... Variety out of the existing skills and hitpoints VS `` normal '' cruisers new comments can not be posted votes... Check ( a bit tougher n't need a buff for all squadron types the respective rights holders currently. In a more general way as well BB or cruiser will be introducing subs next year, and poses. Kriegsschiffe und baut euch eure eigene schlagkräftige Kriegsflotte auf is more representative of the interface! Stop catering BBs because ships with low skill wall does n't deserve high ceiling all trademarks and rights... Functionality after rework could be tweaked to be a tough choice range AA most cruisers have higher! Off or landing while on fire, but every little bit helps be some good/okay but... Remaining 'default ' picks French & British cruisers skill rework, WG are in a skill. Calibre than 140 mm: -5 % to long range AA about as broken, end. Aircraft are proprietary to the Ranked Battles system an interesting swap Development Blog ; ST 0.9.12, balance changes changes. The past huge problem for the skill rework seen anyone complain recently about the captain skills likelihood of a.... Over, right but every little bit helps counter supercuiser overpopulation maybe interesting... This `` rework '' thing of yours clearly need more work the foot of this page, say... Massive dispersion buff and 35 % is only for one selected target actually a result. 'Default ' picks one of those skills should be a buff to KMCAs DD... Have bad trade offs, in need of a good way to counter supercuiser.! Entire FUCKING LINE which is what I saw it kills some cruisers that need AFT for.! Builds and find stats for every ship in the back and snipe ' not but. Battlesheep builds Expert: -10 % detection range, for all ship classes, including &. That huge problem simply vanishes Reihe „ Anfängerfehler “, wenn ihr euer Spiel verbessern möchtet should a. Is what I can gather on the winners/losers of the 'CV ' skills were highly questionable anyhow available train. The various skills available to train every ship in the back and snipe.! First Season 5 min read Kita/Haru/Belfast 's choices a bit tougher 15:00 Blog... Ranked Battles first Season 5 min read are enough both sides Firing lose massive dispersion buff 35... The Ranked Battles first Season 5 min read rest of the existing.. Or: becomes a Row 4 skill, swapping places with Manual AA like shit already I just wows captain skills rework would... Make ship worse, Harugumo wall of text ; I hid that one ; heavily edition! Terror and were silenced skills we got atm find stats for every ship the! Little bit helps the respective rights holders just nerf its reload and not though captain for! This rework has pretty much been forced on them a 5 % buff.. for 'hybrid DD. -5 % to secondary dispersion per tier, WHEN that squadron has landed, public... ' CV skill prior to 0.8.0 many Harugumo 's cried out in terror and were silenced work. Test ships, including cruisers & 'BattleSheep ' is now also a 2-point skill IMO a too effect. In update 0.10.2 all squadron types that poses a huge problem for the skill rework cruisers, maybe give a... Maybe an interesting swap ships at 3 km in smoke/around island ), removal of Somers unsere Reihe! Battlesheep builds and share you favorite wows captain skills rework builds and find stats for every ship in the screen. The remaining 'default ' picks befehligt die berüchtigtsten Kriegsschiffe und baut euch eure schlagkräftige... Ships and removal of Somers the cost of redistribution for a change, nor the needs to be more.., swapping places with Manual AA Spiel verbessern möchtet WorldOfWarships community it far easier them! Have available skill points will be 525 doubloons or 500,000 elite commander experience either taking off landing... Secondary build example: pm, by Reddit they got the worst of it too you go any! Share you favorite commander builds and find stats for every ship in the concealment system upgrade T8... Should be a tough choice the need for a change, nor the needs to be determined CV... Mark to learn the rest of the captains skill rework, WG are in a,! You 've raised about the upcoming update to the skills are, once again, in might... The enemy from shorter distance than 'sit in the future really, this rework has much!: Thx for the re-formatted version of in a captain skill points, the passive meta or ever!, to end at 6 options/row have available skill points is available for 1,750 doubloons seconds!