His stuff is really good! If you’re starting fresh, then this should be much easier. New comments cannot be posted and votes cannot be cast, More posts from the SatisfactoryGame community. I’m a little obsessively organized in general, and like my factory to look nice, so these ideas may inspire you to take simple steps to clean up your mess. © 2020 BeGeeked Labs, LLC. Press question mark to learn the rest of the keyboard shortcuts. This does use a few more resources, but is worth it for how clean things will look. By using our Services or clicking I agree, you agree to our use of cookies. Press question mark to learn the rest of the keyboard shortcuts. Pipes can get pretty crazy, although not as much as belts. My favorite tactic when making a new factory setup is to align all of my buildings with each other (hey there’s another organizational tip) and put power poles between them. But in Satisfactory, you might accidentally delete the only wire keeping your factory running. Thanks to them, you'll have an easier time expanding your base and you'll organize your production lines better. I haven't done a factorio style bus but I am smelting ore all on one area and have a bus using conveyor stackers to move the ingots onto production. If you’ve already set up your power, I’m sorry. Here’s an example. I just found out I could look at all the resource node locations on a map online, but I saw that all the quartz, sulfur, and oil resource nodes are very far from my main base. Iron is going to be incredibly important in the early game, so a location with tons of mineable … You can easily make perfect corners by aligning your belts in a certain way. From a verticality perspective, right now I'm working on a factory comprised entirely of towers with a 3x3 foundation footprint. Getting your pipes in order is easy. Satisfactory is a game in which your main goal is to build factories. And hey, maybe do that with your bedroom as well. Set one conveyor pole where you want the curve to begin. All rights reserved. roads can make journeys more direct and get around/ go above difficult terrain. I'm hoping the end result looks like a reasonable impression of lower Manhattan. If you wanted to use fewer poles, you could do a pole for every two machines, and connect to each one. In the case of Satisfactory, that means shove everything under your base. Where factorio's flat terrain and top-down view make an organized bus look stunning, the variable terrain and 3D nature of Satisfactory seem to lend more beauty towards organic factory growth. Where factorio's flat terrain and top-down view make an organized bus look stunning, the variable terrain and 3D nature of Satisfactory seem to lend more beauty towards organic factory growth. I already have tractors unlocked, should I make a road for them or will they be fine driving on terrain? You don’t need to see your item bus or your load balancer anyways, right? up to you. Game content and assets are copyrights and trademarks of their respective publisher and its licensors. A place to discuss the game by Coffee Stain Studios currently in Early Access. Discussion. I’m not proud of it, but I also rarely have to see it. Pipe splitters are your best friend and enable you to split a single pipe off into several machines. You can also run power lines along the side of walls to keep the wires out of your way when walking. The surface of my base looks pretty good, but the underside is another story. This method works with conveyor poles and stackable conveyor poles, so go wild with them all around your factory. All the help you can give me, I would really appreciate it. I have seen very spectacular constructions and I have no idea how I can do something similar. I place these a short distance away from my machines, basically enough that I can still see the belt and a few items on it. Always run your pipes in straight lines using perfect right-angle corners, and avoid both clipping and diagonal turns if possible. I've done a main bus and I find it to be somewhat boring compared to Factorio. Use them, you monster. you should be able to unlock tractors and the truck depot around the time you will need to start worrying about those. Share with us in the comments how organized your factory is and if you’re going to make any attempts to clean it up. set up storage containers around your hub for quick part retrieval. This doesn’t work if your belts can’t keep up with necessary input or production, but this helps clean things up immensely. I currently build smelting stations at deposits I find (constructor stations on limestone) to help organize things a bit more. Tips for organizing? Or is it a complete mess? Using these, you can enclose a factory with walls, and run power lines out of them without any clipping or even doorways. How should I go about organizing products coming to my base from across the map? Rather than running a wire from a power pole diagonally to a building, instead add an extra power pole to create a right angle. Later in the game, you will unlock wall-mounted power poles. These are a real game-changer, especially the ones that go through the wall and pop out on both sides. Let’s use conveyor poles to lay it out. I'm pretty new to the game and want to keep things relatively organized. Hope this helps. If you wanna make stuff that needs iron or copper products, use iron/copper nodes closest to the the rarer resource. Here’s a trick I see ignored far too often. however setting up long conveyor belts will cost more resources and take up waaay more time than its worth. Load balancing is a thing that you may or may not do, but there are ample opportunities to use splitters and mergers to clean up your belts. A place to discuss the game by Coffee Stain Studios currently in Early Access. My advice is to just start. To connect it to your grid, you can pretty much do whatever you want, but you’ll be able to just use a single line to connect an entire factory. RELATED: Satisfactory: The First Few Hours Of Early Access. Using a main bus idea, I then transport my resources to where they need to go in sections of my factory that are stacked vertically based on the material I want to produce. But they’re still a problem. I recommend automating transport via tractors, trucks, and trains, but that's not realistic for tractors/trucks until you have access to coal. Privacy, https://www.youtube.com/watch?v=QvWaV4qshZQ, 7 Satisfactory Tricks the Game Doesn’t Tell You, Satisfactory Now Available on Steam Store, Optimizing Belts in Satisfactory (Early and Late Game), A Look at the (Unofficial) Satisfactory Mods. Now you can hook up each power pole to each other, in a line, and to their respective buildings. Don’t let yourself create diagonal wires! Press J to jump to the feed. We just love this game. however if you are impatient, you can use conveyor belts to bring those items to your base (can't do anything about oil until tier 4 or 5 I think). Pretty much everyone does this, but I love to start off my base on concrete platforms as soon as possible, and then keep building off from there. Just cover it up with some walls and you’ll be looking good. you won't have to worry about those resources right away. I'm trying to learn how to play the best way Satisfactory. This is fine on either side, although if you really want to avoid annoying clipping, pick the side with the clearest path to the building’s power connector. I don't know any factory building goat that wouldn't. If possible, I like to keep expanding so that other portions of the base can be on the same grid. Who wouldn't... goats? But for your expansive main base, try to orient it all on the same grid, which is done the easiest by connecting it all with concrete. From a verticality perspective, right now I'm working on a factory comprised entirely of towers with a 3x3 foundation footprint. I’m a little obsessively organized in general, and like my factory to look nice, so these ideas … I have searched some videos in YouTube but I would like you to advise me with a good gameplay that I can see, some layoud to organize the production or how to make a main bus, even a savegame would help me a lot to explore it and see in detail how it is built. I just found out I could look at all the resource node locations on a map online, but I saw that all the quartz, sulfur, and oil resource nodes are very far from my main base. This is going to be a little more difficult to fix. Just keep in mind the tips about clean conveyor belts and power poles. This will allow the belt you connect between them to make a perfect 90-degree turn with an appealing curve. Yes, this is a waste of power poles since you’re not using all of the possible connections. How to build and optimize such installations? My default for a new factory with a line of machines is this: Put a splitter in front of every machine, and a merger behind every machine. I'm a complete mess in this game! No structure or factory floor on my current playthrough can exceed 3x3 foundations; it just has to go up. In this post, I’ll be going through some of the ways I personally organize my factory. On the last floor, the items are then transported on a main bus to storage containers that are near my space elevator and HUB. When you need to start combining higher level products, by that time you'll likely have trains so you can use them for carting stuff around. When in doubt, just shove everything under the bed. This is my “cheat” area, where belts don’t have to look good and clipping is allowed.